sticksandbonesmods: (Default)
sticks and bones. ([personal profile] sticksandbonesmods) wrote2023-08-24 11:28 am
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NPC CONTACT

NPCs
To request a thread with an available NPC, put their name in the subject line and anything else you feel is relevant. NPC threads cannot be used for Main AC, but can be used for Bonus AC.

Available NPCs:

Shopkeeper / Heimr.

(he/him)

A tall, heavier man who dresses in slightly oversized clothing not unlike that of a wandering merchant of sorts. He has golden orange eyes and long, curly dark hair that's starting to turn silver here and there, and though he carries a certain weeriness, this does nothing to mask his kindness. He has absolutely no pokerface whatsoever. During the day and late at night he mans the General Store with the help of Plum's magic, though now that he needs to sleep, he's more prone to catnaps at the counter. That said, he'll always be ready to listen or offer a cup of tea. Late winter/early spring, he became human — but not the man he used to be. Heimr gained his name from Mizuki.

Trader / Ydalir.

(she/her)

A large woman who adorns herself with rich colors and baggy clothes to hide her shadowy form, and the Shopkeeper’s sister. Like her brother, she has given her name to the forest and with it, her identity and humanity. She is much more energetic, but more likely to anger as well. She runs a trading booth, armed with magical items from who knows where and a mirror that allows her to reach for items across dimensions, which she will use for the new residents of the Grove! For a price. Her name was given to her by Mizuki.

Rusty.

(he/him)

An old dog who desperately wants to go home. Before the fence erected itself, he spent most of his days trying to get into the manor with little success. The Shopkeeper says the children of his former master are inside the manor, and he wants to return to their side. He can be fussy and has a flair for that doggy judgmental side eye, but he’s gentle and loving as well. What secrets does he hold?

Zahliya.

Played by [personal profile] purifier
(he/they)

A Gargoyle rescued from the fog who is very fond of his titles. Known as "the Purifier, He Who is the First Sentinel, the Grove's Guardian" and fifteen other things, Zahliya is short, combative, and possesses the ability to cleanse corruption by taking it into himself, or burning it out with magic. While formerly unable to conjure said magic, Zahliya is now capable of curing all but the most dire forms of Corruption. His true name is "Amun-Ra", given to him by the Goddesses who created him. He can typically be found perched on the roof of the church, and wields two holy blades called Daybreak and Nightfall.

Zonari.

(she/her)

A Gargoyle constructed by the Fallen Sun/Forest who was brought back to the Grove with some reluctance. Zonari is firmly on the side of the Fallen Sun, though she will entertain being spoken to, and is operating under a truce with everyone here under the promise that they will reunite the Fallen Sun with Beiwe and repair the trust lost between the siblings. She refers to Zahliya as her brother. Her magic deals in Corrupting and modifying memories, and she has a small amount of control over Time. She rarely visits the Grove to "check on you all", and will not get directly involved in affairs of the players at this time.

Moder.

(she/her)

A terrifying, two-story tall moose monster known as the Guardian of the Forest. Moder speaks exclusively in a language that sounds similar to Old Norse, but her words are automatically translated in the heads of those who hear her into something legible. She roams the Grove freely and slips in and out of the fog, regularly killing dangerous monsters to protect the people within the fog's protective bubble. If you ask nicely, she will give you rides around the Grove. During Spring and Summer, mosses and flowers grow along her back and bloom in her hoofsteps.

Sinann.

(it/its or they/them)

The River Guardian, Sinann is a five-foot long fantail fish. It is the reason the river flourishes, and it is the reason you should return the bones of fish you take from the river back to it. Despite appearances, Sinann is just as powerful as the other Guardians. It has the ability to enter a humanoid form to go on land, but will largely still be a fish in the river. Sinann's healing water can heal all but the most fatal of injuries, and it recommends carrying a bottle of it with you just in case.

Callan.

(he/him), art by [plurk.com profile] winterbolt

The Lake Guardian, Callan, lives within the lake primarily, but his "mobile home" is in a fishtank in Pure Vanilla Cookie's house. He has the ability to charm people with his siren's song, though lately he's learnt to "be good" and ask first before he tries to take bites out of people. To make matters worse, he's also a shapeshifter, and tends to take on amorphous forms. He cannot shapeshift to something that would break his usual powers — no birds/flight, and no saltwater creatures. Mostly, he wants to play and taunt people. He acts much stupider than he truly is, but he's not going to tell you that.

The Sky Guardian/"Aurora".

(she/her)

Dubbed "Aurora" by the residents of the Grove, The Sky Guardian, the "bird of rainbow", was killed by the Fallen Sun when it Fell. Thanks to the efforts of Pure Vanilla Cookie, she has been resurrected. When she initally perished eons ago, it is said the stars fell from the sky with her; with her return, the stars, too, have come back. She is kinder and more patient than the other Guardians, and can shapeshift into various types of birds. When in her real form, she stands at three stories tall. A single rainbow tailfeather can bring people back from the dead without consequence — but the offerings required can be steep.

Dragon Hatchlings.

(varies)

A clutch of seven dragon young who hatched upon the beach midwinter. The young vary greatly, but are friendly and playful little things. They like to play at the Rec Center or can be found in various places around the Grove, though they all have favored guardians and caretakers.

You may ask them for a blessing or two, threaded here.

Nene.

Played by [personal profile] mermaidcursed
(she/her)

A young girl who was previously corrupted, but healed by the Cosmic Serpent's holy rain and Pure Vanilla Cookie's efforts. This has resulted in the more malignant plant growths on her to drop and die, but at this point she is still significantly plantlike, as she's come to rely upon these mutations to survive for thousands of years. At a glance Nene will stand out due to her eyepatch, metal legs and the flowers growing out of her hair. As she's now free of the Forest, her exuberant and bright personality is starting to really shine through. Upon death and revival, Nene will personally lead you back to the Grove. Just don’t let go of her hand on the journey.

Elsword.

Played by [personal profile] simplicitas
(he/him)

A young man who was once living among the Grove's residents and formerly Corrupted. Elsword formerly resided in The Garden, where he greeted and spoke to the dead, as well as researched the secrets of it. He decided to resurrect for a chance at attacking the Fallen Sun out of revenge. Fully blind, he can be found living with Mizuki, but spends a majority of his time outside camping out across the river and upstream from Vash's House.

Callisto Abella.

(she/her)

A merchant and 'treasure hunter' if you believe her words, Callisto is a cynical woman who has the unfortunate crime of freeing the Fallen Sun, letting him claw his way back to power. He's kept her as a personal pincushion for centuries, killing and resurrecting her at whim, and though she's still full of fire, she is also weary from years of guilt, suffering and the realization that everyone she knows and loves is dead. Callisto keeps to herself but can be drawn from her room at the inn with good company, good food and good wine- which she also enjoys making.

Semi-Available NPCs:

Semi-Available NPCs are NPCs that are only able to be spoken to under specific circumstances. The circumstances are outlined under each NPC's informational blurb. These NPCs may or may not be moved to Available or Unavailable status depending on further plot updates. Characters who do not fulfill the requirements will not be able to thread with these NPCs. They live under a cut to save page space.

List of Semi-Available NPCs (Click to Expand):

The Behemoth.

(she/her)

The "daughter of Callan", The Behemoth is an enormous, many-eyed crocodile who is now trapped outside of the lake due to the fog wall. She has interest in humankind, and will regularly stalk anyone near the river, but will not try to harm them unless she is harmed first. She claims that she will side with whoever makes her home better, be it humankind or the Creature in the Woods. She can only be spoken to while using the Bone Ring.

Plum.

(they/them)

A little fox spirit within the General Store, Plum is the reason that Heimr can get so many supplies and keep it stocked year-round. There is a shrine to them in the back of it. Plum can only be spoken to while using the Bone Ring.

Beiwe.

(she/her)

The Goddess of the Sun, Beiwe's statue rests next to the well. She traditionally wears armour and wields a sword. She is boistrous, loud, and passionate, and praying to her will make the area feel warm for a time. At one point, she rode on the back of a giant dragon named Sehul. Her statue shows her without her horn-halo cracked, but the real Beiwe does indeed sport that injury. She can be contacted via prayer, but unless otherwise noted, cannot be physically interacted with at this time.

Ourania.

(she/her)

The Goddess of the Moon, Ourania's statue rests next to the well on the opposite side from Beiwe's. She wears a flowing gown and a scarf in her statue. Little is known about her, though she is said to be "very ill". Another humongous statue of hers lies underneath the far-off lighthouse, built into the cliff face. When prayed to, she makes the world feel colder for a moment.She can be contacted via prayer, but unless otherwise noted, cannot be physically interacted with at this time.

Felicity Morais.

Played by [personal profile] amethystic
(she/her)

A young witch and Star who was called to an uninhabited star shrine to empower it once more. She stays to both provide a beacon of safety to other Stars in the forest, share her power and a third, much less pleasant reason: to be live bait for that which would kill the holy lights and give them time to protect themselves best.

Unavailable NPCs:

Unavailable NPCs are, well, not available for threads for one reason or another, but are listed here for bookkeeping/lore reasons. They may or may not become available at a later date. Available NPCs may also become unavailable at a later date, and will be moved to this list accordingly. To avoid clutter, this list lives under a cut, but all NPCs are lore-important and should be considered part of the story even if they aren't necessarily contactable.

List of Unavailable NPCs (Click to Expand):

Aldric.

(he/him)

The founder of the Grove, owner of the manor, and Rusty’s previous master. He had planned on establishing the Grove as a pitstop town within the woods while trying to clear space for a shortcut trade route between towns. It seems that he invited people who needed to get away from their hometown as means of refuge as well. ... Recently, the Shopkeeper has confessed to being Aldric, though he can no longer call himself by name.

Renard.

(he/him)

Aldric’s best friend and the co-founder of the Grove. Currently, he is deep within the forest, sealed into a tree and awaiting rescue. He is said to have taken a magic artifact long ago that the forest wants, intending to hide to protect it.

Olivia.

(she/her)

Aldric's sister, who lived within the grove. Apparently she guards the star shards. Through magic and great sacrifice, Olivia gave up her name and with it, her humanity, to become the Trader.

Audrey.

(she/her)

Aldric’s youngest child. Her body was discovered in the manor, laid to rest within her bedroom. She has a gravestone outside of the manor, and both Rusty and the Shopkeeper can be found there sometimes.

Rillian.

(she/her)

Aldric’s oldest daughter, the middle child. She remains within the manor for reasons unknown, and refuses to exit, insisting that it’s for something necessary.

Evan.

(he/him)

Aldric’s oldest son. He remains in the manor alongside Rillian, and refuses to exit, insisting that it’s for something necessary.

"The Forest".

(he/it)

Or rather, the entity possessing the forest as a whole. Childish, sadistic, and power-hungry, the Forest has invited you to play! And you will play, whether you like it or not. Though it can show acts of kindness, it views all life as its toys, and will not be convinced otherwise. Known also as the Creature, the False God, and the Fallen Sun, the entity possessing the Forest was formerly a God that Fell and has seen fit to wreak havoc upon the world. The Guardians will tell player characters to call it anything other than a God so that it doesn't regain any more power. While not available for direct threads on request, the Forest will interact with characters through major events and storylines. At one point, it was named "Suri" by Affogato Cookie, though this name is not known by other player characters and should never be used ICly due to that. Do not do a metagaming, thank you.

Sehul.

(they/them)

A long-dead Guardian, formerly Beiwe's mount and said to be a flame-coloured dragon. Sehul was killed by the Fallen Sun in an attack. The Guardian's skeleton can be found at the lake's edge, sunken into the sediment.

The Cosmic Serpent.

(any/all)

Lying in the whirlpool in the middle of the ocean viewable from the cliffside, the Cosmic Serpent is a long, glittering leviathan who feasted upon the fallen stars eons ago. They will not entertain conversation, and their preferred hobby is taking a nap.
harmacy: I seek the truth (I-0042)

Zahliya

[personal profile] harmacy 2023-09-26 02:09 am (UTC)(link)
[As much as he would like to avoid the Purifier and his inevitable, obnoxious questions indefinitely...

Zahliya might notice the Dynamo tracking him down first, spotting the gargoyle from a distance before retreating somewhere else. It's not long after that Add himself makes an appearance, though—doesn't matter if he's perched up on the roof, Add is perfectly capable of levitating up the side of the building without even having to break a sweat. He's wearing his usual smile, supported by Dynamo to help keep his balance as he stands on the slanted roof.]


It's rude to skip an appointment, you know. You're lucky I don't charge a cancellation fee. [not that Add has even tried to follow up on Zahliya's missed checkup for a whole week, but hey he's here now isn't he?]
purifier: (002)

[personal profile] purifier 2023-09-26 02:32 am (UTC)(link)
[They are up on the roof yeah, if he's ever not on the roof that would be weird. It's easy enough for him to intuit that the drones must be trying to get a read on his position, so he waits on the edge of the awning until Add comes floating on up.

...

He stops squatting and actually sits, quirking a brow.]


Mm. You stole me away to your home, and your friend drugged you, and I figured you would be out cold for a while. [This is true.] And then I did not want to come. [This is also true.]
harmacy: would we still be fine? (I-0162)

[personal profile] harmacy 2023-09-26 03:32 am (UTC)(link)
I see. Well, then it's a good thing I had a mind to take samples early... [yeah that's right he's been studying your freak blood this whole time... don't talk to him about the drugging tho, it's embarrassing ugh] It seems you've made a fully recovery, so I'll allow it to slide. Good to see you're feeling better now.

[He opts to continue standing, folding his arms, only looking a little ridiculous with one foot balanced on a Dynamo and the other on the roof. He's not here to sit around and get all chummy, let's just cut to the chase—]

What can you tell me about the fog? The shopkeeper said it's never turned black like this before. You've been deeper in the woods than the rest of us. Have you ever encountered anything like this?
purifier: (008)

[personal profile] purifier 2023-09-26 03:52 am (UTC)(link)
[Coward. Sit on the roof, it's relaxing.]

I thought as much, judging by the little kitty bandages on my arm. [Flips his wrist about.] The fog is both your blessing and your curse. It keeps most things that want to murder you dead out, like Moder and the Creature. At the same time, it is just as corrupted as everything else in the forest, and is the entire reason I had to get out of there in the first place.

To a certain extent, interacting with it is dangerous. It always was, even before it turned black. I don't know why it turned black, but even I'm currently unable to get past it. Not that my current condition helps with that...
harmacy: would you still stay? (I-0177)

[personal profile] harmacy 2023-09-26 04:12 am (UTC)(link)
... So, does that mean the fog and the forest are different forces? [he kind of assumed the fog was a product of the forest, and maybe something in the grove was keeping it out, but the fog itself is what's keeping the two areas separate? hmm.] Interesting... what does the fog itself do, then? Corrupted, as in capable of spreading the forest's corruption? Or something different?

Was there another creature besides Moder? I don't remember seeing anything else that night, but I may have missed it.
purifier: (005)

[personal profile] purifier 2023-09-26 04:44 am (UTC)(link)
Perhaps I should be clearer. The "forest" is merely a bunch of trees, plants, blah blah blah. It is the Creature within the forest that gives it its sentience, thus the colloquial term. I'll speak plainly from now on, but keep in mind that the forest itself serves as the Creature's eyes and ears. Rid yourselves of the Creature, and you rid yourself of the forest's sentience, and the forest itself can simply be.

[He adjusts how he's sitting, less casual, more straight-backed posture and squared shoulders. His tail curls over his lap, arrow-tip flicking.]

The fog was the Creature's jail. It keeps it in the forest so that the Creature cannot reach the outside world, and some sort of barrier that I cannot ascertain the source of is keeping the fog from seeping into the Grove. With all of that being said, the Creature's influence is more corrupting than everything here, [take a shot every time he says "corruption" or some variant, you will be hammered by the end of any thread with him,] and has thence affected the fog. So, while separate from the Creature and the forest itself, the fog is a similarly evil force now. It has yet to spread the forest's corruption into others, but just breathing it in caused my systems to work overtime to purify it. The state I was in when I left the fog on the New Moon wasn't entirely due to my ongoing fight with Moder, but rather because trying to "fix" that much ambient corrupted aether weakened me.

I imagine for all of you here, extended exposure to the old fog would have gradually killed you, albeit at a faster rate than it would have killed me, had I remained in there. This new one is a mystery to me.

[Deep breath, next answer:]

There are many evil creatures in the forest. Moder was only onto me because she wanted Nene, and I was purposely trying to kill her to keep her out. Nene said that 9S and Elsword fought one of those creatures — the river guardian. The wolves that attacked are creatures of the forest, as are many other things.

Did you think I was just fucking around in the fog this entire time? One beast would not trifle me in the slightest. There are combinations of monsters out there that I've dealt with over centuries.
Edited (my eych tee em els) 2023-09-26 04:45 (UTC)
harmacy: I fail again (I-0037)

[personal profile] harmacy 2023-09-26 05:02 am (UTC)(link)
[This is all actually pretty informative, so Add is patiently listening and taking detailed mental notes. So the fog is what restrains the Creature, and the Creature controls the forest, and there's a separate barrier protecting the Grove... ugh, this is far too many moving parts. Why can't it even be something simple?]

But there are safe paths through the fog. Is that correct? [because Nene wouldn't have told him to get the glasses and visit if doing so would kill him, right? so the safe routes must be free of the fog's effects.] The pathways still show through the glasses, but the black fog acts differently. If whatever turned it black is a separate force, perhaps there's a way to resist it...

[or, if all else fails, maybe they can just acclimate to the horrible burning sensation? it doesn't seem like it left lasting damage, so hmm.]

If it was just the black fog, or just stray monsters, it wouldn't be a problem, but... [both of them at once, that's definitely a problem. trying to fight or avoid an enemy while under that much pain seems...]
purifier: (003)

[personal profile] purifier 2023-09-26 05:11 am (UTC)(link)
There are pathways, yes. That is why I took your little glasses from you while I was convincing you not to go. Imagine if that wall turned black while you were inside.

[He shakes his head; let's not think about that, actually. It makes him faintly uncomfortable... BB still isn't back. She might be stuck.]

Not that I knew it would at the time, but you can thank me later for my intervention, Doctor. [Grins at him... yes he's messing with you, Add.] I realise what you want to do is important, but you're smart enough to know you shouldn't walk in blindly and expect to come out in one piece. There may be ways to protect yourself, though.
harmacy: I want your zeroes (I-0127)

[personal profile] harmacy 2023-09-26 07:05 am (UTC)(link)
Unless you're saying you knew this would happen, I have nothing to thank you for. It's an unlucky coincidence. [:) fuck off Zahliya]

Well, then, what would you suggest? We can't stay cowering in the grove forever. If this black fog isn't dealt with soon, conditions could also worsen. We can't rely on this place acting as a safe haven while the fog and forest are left unchecked.
purifier: (002)

[personal profile] purifier 2023-09-29 02:42 am (UTC)(link)
Mm... you may be able to make protective charms. You already know that a little magic goes a long way here. If something as simple as a name and a wish can bring stone to life, then a wish and a seal should be able to grant you safer passage.

[He stands up, finally meeting Add's eyes properly, rather than looking up at him... this kid sure got tall the last couple centuries, whew.]

Safer, mind, as the forest has ways of breaking seals. [But Add should know that, based on how Felicity tried to seal away the forest infection in Elsword's arm, and it broke after a while.] However, one part of this must come from someone else. You cannot do both steps singlehandedly, not unless you want the spell to be weaker. These sorts of things are strengthened by reinforcement from others.

Take the ritual you used to pull me from the fog when it wouldn't let me go. Were it just you calling to me, it would be more difficult for me to be standing here now.
harmacy: with you (I-0070)

[personal profile] harmacy 2023-10-03 02:59 am (UTC)(link)
More of these rituals. [sighing, not even bothering to hide his disdain....... magic is stupid, can't he have a solution that's logical and quantifiable]

I suppose it's better than nothing... if that's your best idea, fine. I'll be going in again regardless so it'll have to do. We can try to pinpoint the cause of the change while we're in there, perhaps.

[another task on their little forest to-do list that he isn't going to share]
purifier: (005)

[personal profile] purifier 2023-10-06 04:31 pm (UTC)(link)
Anti-belief, anti-magic, as I've come to expect from you.

[He's not going to argue that Add shouldn't go in again, because he knows a thing thanks to Caoimhe... instead, he wants answers about said thing.]

So, where did Nene wander off to, exactly?
harmacy: your moon eyes (I-0108)

roll: 16.....

[personal profile] harmacy 2023-10-08 04:16 am (UTC)(link)
... Ah, Nene? I'm not sure. She disappears on her own sometimes... but it's been awhile since she's come back here, hasn't it?

It must be related to the black fog. [yep yep yep definitely the fog and not anything Add said don't question it just go along with it like a good little gargoyle]
purifier: (008)

[personal profile] purifier 2023-10-08 08:48 pm (UTC)(link)
Perhaps, though someone informed me that she was here before Moder crashed into the Grove, when you and I initially spoke, and that they haven't seen her since that time. She was last spotted with you, apparently.

I am not asking this question to scold you. I'm asking this question so that I can keep tabs on you kids.

[infantilizes you infantilizes you infa]
harmacy: my way, that no one will ever forget (I-0015)

[personal profile] harmacy 2023-10-10 12:56 am (UTC)(link)
[His stares, his expression holding its brick-wall smile... it's obvious that Zahliya knows enough. And he's being surprisingly accepting of their plan, against Add's expectations. It wouldn't change much to let him know what happened.

... but he doesn't want to say it. So he won't. He chuckles softly, turning away to look over the town below.]


We're not kids anymore, Purifier. We can handle our own squabbles.

[he'll be the one to bring Nene back... so it doesn't matter what Zahliya knows. it'll be resolved soon anyway.]