Ydalir wishes she understood your mind buddy. She reaches into that specific section of his desk and pulls it out, and she doesn't wrap it, she just hands it to him. She figures he'll be able to put it away on his own.
Add then goes across the way to Heimr to request that his clinic be built. Heimr will follow Add to the place he indicates, which per the discord is apparently gonna be right next door to the current lab. He draws a magic circle composed of symbols of herbs and flowers, and the clinic springs to life.
Add walks into the clinic and the waiting room/front desk area smells heavily of freshly-potted plants, sweet flowers, and that lemony "the counters were just wiped down" scent. There are two (2) whole chairs in there for waiting people to sit upon so if the place gets over-crowded everyone else can sit on the floors and/or die I guess. Because the setting is old-timey, he won't find anything super modern in the examination/surgery/lab rooms, but there are fairly rudimentary/old-timey supplies in there. Google "medieval medical equipment" trust me.
The rest of the clinic is as outlined above. The doctor's office contains one photo of Grace holding both her kiddos when they were tiny children, framed on the wall. If Add looks in the drawers of his desk, he'll find correspondences between one Nurse Sakura (who worked at the school to the far far south of the Grove) and Grace, detailing some specific illness treatments for certain members of the Grove who were attending the school at one point or another. There are old patient records for names of current residents, as well as names Add may or may not recognize (like "Noctis" lol who even is that guy), but they're from past lives and probably shouldn't be counted too hard.
The small greenhouse is a small greenhouse. There are anemones growing near the doorway here, and most of the planter boxes are flourishing. All looks fine at first glance, as Add doesn't see any weird marks or bloodstains or anything burnt like with some of the other buildings... but then his eyes settle on a large hole in the glass wall opposite the greenhouse entrance. If he walks further to investigate, tucked away behind a shelf full of bright and happy plants, he'll find two familiar-looking corpses in a heap, both with their blades horrifyingly buried in their chests and clawmarks from some giant creature slashed across both of them.
The giant hole in the glass will repair itself after 24 hours.
APPROVED
Add then goes across the way to Heimr to request that his clinic be built. Heimr will follow Add to the place he indicates, which per the discord is apparently gonna be right next door to the current lab. He draws a magic circle composed of symbols of herbs and flowers, and the clinic springs to life.
Add walks into the clinic and the waiting room/front desk area smells heavily of freshly-potted plants, sweet flowers, and that lemony "the counters were just wiped down" scent. There are two (2) whole chairs in there for waiting people to sit upon so if the place gets over-crowded everyone else can sit on the floors and/or die I guess. Because the setting is old-timey, he won't find anything super modern in the examination/surgery/lab rooms, but there are fairly rudimentary/old-timey supplies in there. Google "medieval medical equipment" trust me.
The rest of the clinic is as outlined above. The doctor's office contains one photo of Grace holding both her kiddos when they were tiny children, framed on the wall. If Add looks in the drawers of his desk, he'll find correspondences between one Nurse Sakura (who worked at the school to the far far south of the Grove) and Grace, detailing some specific illness treatments for certain members of the Grove who were attending the school at one point or another. There are old patient records for names of current residents, as well as names Add may or may not recognize (like "Noctis" lol who even is that guy), but they're from past lives and probably shouldn't be counted too hard.
The small greenhouse is a small greenhouse. There are anemones growing near the doorway here, and most of the planter boxes are flourishing. All looks fine at first glance, as Add doesn't see any weird marks or bloodstains or anything burnt like with some of the other buildings... but then his eyes settle on a large hole in the glass wall opposite the greenhouse entrance. If he walks further to investigate, tucked away behind a shelf full of bright and happy plants, he'll find two familiar-looking corpses in a heap, both with their blades horrifyingly buried in their chests and clawmarks from some giant creature slashed across both of them.
The giant hole in the glass will repair itself after 24 hours.