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bonus activity.
Threads with TDMed characters that meet the required length will count for 2x the threads required for Bonus AC during any month they're redeemed, but you may only use them once! Please indicate to us which threads are TDMs when submitting your Bonus AC.
!GENERAL STORE
MUNDANE BITS
Mundane items that have no magical qualities such as seeds, musical instruments, furniture, etc. (Click to expand)
❖ A set of clothes. Though a little plain, the cloth is warm and comfortable. Comes with pants and a shirt, a skirt and a shirt, or a dress. This option only exists for things Heimr himself makes — branded General Store shirts & simple traveller clothing — so if you want something more involved, please use the "small item from home" regain instead. 1 Thread.
❖ Bath set. Contains a wash rag, two towels, a shampoo, a conditioner and a body soap. Everything smells faintly of pine and honey. Refills can be handwaved. 1 Thread.
❖ Tinder box. Sometimes, a fire is the safest thing out here. And it works for the fireplaces in the inn, too. 1 Thread.
❖ Seeds. A 12-pack of vegetable, fruit, and flower seeds that can be found on Earth. Comes with a trowel and watering can. Players should specify what type(s) of seeds they want, otherwise the mods will pick for you. 1 Thread.
❖ Fishing gear. A simple rod and 25 pieces of bait. Fishbait refills can be handwaved. 2 Threads.
❖ Hunting knife. While sharp, the blade is made of bone rather than any metal. 2 Threads.
❖ Cooking set. A five-piece set of pots, pans, and skillets alongside kitchen knives and a wooden cutting board. The set is bundled in brown wrapping paper and twine. 3 Threads.
❖ A musical instrument. An instrument of your choice. Whatever doesn't fit on the shelf, the shopkeeper can drag out of the backroom. It's something to do, at least. 4 Threads.
❖ Silver bullets. A pack of 12 silver bullets. The shopkeeper isn't sure why you'd want this when there's not a gun in sight. But he sells it all the same. Should you find a gun, you have an advantage against canine monsters. Otherwise, the silver works just fine as a ward. 4 Threads.
❖ Compass. An old copper compass. It always points to the well, but the fog seems to confuse it. 4 Threads.
❖ Furnishings. Furniture. It can range from decorations for your room at the inn to proper house furnishing to anything you may need for a business- please specify what you're going for when purchasing (ex: Furniture for a house, Furnitue for a clinic, ect.). As a note, all furnishings will be wood unless other materials are provided. Limited to One a month per character. 5 Threads.
MAGICAL BAUBLES
Minor magical items with various usages from talking to animals, seeing hidden truths, tracking things, etc.
❖ Tracking Whistle. A magical whistle that produces no sound when blown. Instead, the whistle alerts the whistleblower to the location of the Forest’s creatures by making them subtly glow for up to ten minutes. Also doubles as a Zonari finder. 2 Threads.
❖ Bag of Holding. A magical bag that can hold any amount of non-living objects in a small and portable fashion. Carrying something living within it will cause them to suffocate within sixty seconds. The bag’s contents can be emptied all at once by turning the bag inside-out. 2 Threads.
❖ Potted plant. A small clay pot with a surprisingly thriving plant. The shopkeeper seems reluctant to part with them, and simply having them in your room showcases different effects: Mint will ward off nightmares, aloe will heal your wounds a bit faster, feverfew will aid with sickness, lavender gives you good luck, and chamomile aids with sleep. That said, you can also harvest the flowers or leaves for things. Please list what plant you'd like when purchasing. 3 Threads.
❖ Travelling Garden. A small treasure chest with a glass lid made for easy transport. The box can house up to six flora samples indefinitely, requiring no sunlight or water. Large plants such as trees will grow miniature versions of themselves. 3 Threads.
❖ Bone ring. A ring made of bone, polished and almost indistinguishable from marble. Almost. Wearing it allows you to speak with animals. Some may be more verbose than others. 3 Threads.
❖ A cloak of the night. An eerily dark cloak. Wearing it during the day lets you pass unnoticed at a glance, wearing it at night lets you pass unseen and unheard. 4 Threads.
❖ Blackout candle. A dark purple candle. Flames that touch the wick will turn black. When the candle is lit, it makes the area surrounding it in a 30ft radius dark as the night. Only light from the Undying Lantern can penetrate it. The darkness dissipates when the candle is snuffed out. 4 Threads.
❖ Yggdrasil leaf. A divine leaf from a tree beyond all realms, which when imbibed somehow will cure poisons, curses and even relieve slight burns. It also gets you pleasantly very high, with a notable smooth come-down after. 4 Threads.
❖ Spectacular Spices. A small wooden box that contains various, unusual dried spices. Using a pinch of any of the spices within can change the flavour of any organic matter to whatever you wish, and make the organic matter digestible if it isn’t already. If the flavoured material is poisonous or diseased, the spices will make it safe to consume. The spices themselves are tasteless when eaten raw. 4 Threads.
❖ Golden glasses. A pair of gold frames with lenses that almost seem like a reflective dragonfly's wing in certain light. Using these can show you hidden items, spirits, and paths. Limited to one per character. 5 Threads.
❖ Undying lantern. An oil lamp that never seems to run out of fuel, nor will it go out without your direct intervention. The light is warm and shines even through the thickest darkness. 5 threads.
!TRADING POST
ITEMS FROM HOME
Regains for items from your character's canon.
❖ Seeds from home. A 6-pack of seeds for any plant from your character’s canon. Comes with a trowel and watering can, and the magical promise that whatever you’re growing will grow “just fine” in the soil here. 2 Threads.
❖ Small item from home. Something you'd be able to carry in your bag. Powered items and weapons may be nerfed. 3 threads.
❖ Medium item from home. Something the size of a smaller piece of furniture, such as a chair. Powered items and weapons may be nerfed. 5 threads.
❖ Large item from home. Items larger than the above options. Powered items and weapons may be nerfed, and we hold the right to reject items that we feel may not suit or may break the game. 10 threads.
YDALIR'S ODDS & ENDS
Stronger magic items made by Ydalir.
❖ Magic Item Gacha. A mystical bag big enough to reach your hand into, made of soft velvet. Inside is a random magical item that could be either useful, useless, or downright silly. The mods will come up with an item for you at the time of redemption based on a die roll. 5 Threads.
❖ Spirit Lantern. A lantern formed of a glass skull and a glowing, blue whorl of energy within. If the lantern is shined on deceased remains for one minute, ghostly illusions of the deceased will manifest. The illusions will reenact the last five minutes of the creature’s life silently, but does not reveal any other creatures who may have been present at the time of death. 5 Threads.
GIFTS FOR 2
Items meant to be shared between two (or more) people, that confer benefits to all involved parties. While these items are sold in sets of two, you may purchase more by specifying that you want three, four, etc, for an extra 2 threads for each extra item.
❖ Bracelets of Eternal Bond. A set of two bracelets inlaid with matching gemstones of the buyer’s choice. When you and another person wear the bracelets, their magical link allows each of you to sense each other’s emotional state and direction relative to each other, and allows for long-distance mental communication, as long as you’re both on the same plane of existence. Starts at 4 Threads. Additional bracelets will incur a +2 extra thread cost for each at the time of purchase.
❖ Amulets of Shared Strength. A set of two heart-shaped amulets with matching gemstones of the buyer’s choice. Up to twice per day when activated, the amulets will allow the wearers to borrow a power or ability from their partner and utilize it perfectly. Starts at 4 Threads. Additional amulets will incur a +2 extra thread cost for each at the time of purchase.
ITEM ENCHANTMENTS & QUESTS
Enchantments ranging from minor to major for items only. Quests are for regains that aren't listed and don't fit the criteria of any other bonus AC items.
❖ Minor item enchantment. A small enchantment for a non-magical item, i.e. a small fire enchantment, making a trowel dig faster, making a broom float and sweep by itself, etc. Please specify what type of enchantment you would like, keeping in mind the mod team may limit things that are too powerful for this tier. 3 Threads. Limit of 1 per month.
❖ Intermediate Item Enchantment. A medium-scale enchantment for a non-magical item, i.e. making a weapon able to be on fire but never melt, making it so that your shoes make you run faster permanently, etc. Please specify what type of enchantment you would like, keeping in mind the mod team may limit things that are too powerful for this tier. Questions about the power level of an enchantment you want may be asked on the FAQ or Q&A in the Discord. 5 Threads. Limit of 1 per month.
❖ Major Item Enchantment. A large-scale enchantment for a non-magical item, i.e. enchanting a clothing article so that it allows you to breathe underwater, enchanting your shoes so that you can walk on air, etc. Please specify what type of enchantment you would like. Questions about the power level of an enchantment you want may be asked on the FAQ or Q&A in the Discord. 10 Threads. Limit of 1 per month.
❖ Quest. If there's something you need that can't be found at the store, or summoned from home- or perhaps materials you hope to gain from home- you may ask instead for a trade. This will get you a quest from the trader to fulfill. You may ask for this option here or on NPC Contact, and quests given must be threaded with a partner to count for the regain. Submit your quest thread here on this page, in lieu of turning in the usual payment threads.
ROCK GACHA
Rock Gacha :)
❖ Rock Gacha. A random set of three (3) mundane Earth rocks. If the mods roll a 100 on a d100, the player will instead receive one (1) magical rock from another player's canon. Dangerous. Ydalir isn't sure why you all wanted this, but have at it! 1 Thread.
!GUARDIAN MAGIC
BLESSINGS
Blessings ranging from minor to extremely powerful from the Guardian NPCs.
❖ Zahliya’s Blessing. A glass bottle full of Zahliya’s purifying fire. It can be thrown at a Corrupted monster to instantly kill it, or used as an emergency Corruption cure in case you get hurt. One use. 5 Threads. Limit of 1 per month.
❖ Sinann’s Blessing. A vial of the purest water in a glass vial textured to feel like a fish’s scales. The water is insignificant upon first glance, but when imbibed or poured on someone, it can heal all but the most grievous of injuries instantly. One use. 5 Threads. Limit of 1 per month.
❖ Moder’s Blessing. The shed antler of a deer carved with ancient runes, with vines and flowers woven between the beams and crowns. It can passively stop nightmares, but once per month, it can also be used to summon a protective deer spirit that will fight off threats for 24 hours. 10 Threads. Limit of 1 per character.
❖ Callan’s Blessing. A suspiciously fresh organ from a strange creature, torn out and cleaned with four fish bones stabbed through it. Lovely. Though hideous, each bone can be pulled from the organ and used to make a wish that will come true within a day’s time — wishes can be anything from wanting a useful item from home to something more extreme like copying the abilities of someone you know for 24 hours. The item can be used gradually, but please use Standard DWRP Judgement when wishing for something powerful or reach out to a mod if you have questions about what’s allowed. When the last bone is pulled from the organ and a wish is made, 48 hours later, the organ will grant the person who pulled the last bone a random but temporary negative effect. The more powerful the wishes, the more extreme the blowback. Please contact a mod when the last bone is pulled, and inform them what wishes were made. 15 Threads. Characters can only possess one Callan Blessing at a time.
❖ Aurora’s Blessing. A rainbow feather shed directly from Aurora’s tail. Ridiculously powerful magic courses through every inch of it due to Aurora’s status as the eldest of the Guardians. It contains the following effects: It can temporarily redirect the flow and strength of the wind for up to an hour per day; it can manipulate the flow and colour of light for up to an hour per day; it can be used for flight for an unlimited duration; and finally, only once, it can be used to resurrect a dead character and prevent them from going to the Garden (but it cannot be used during a Game event where death results in only a minor consequence). After being used to resurrect someone, the feather disappears in a burst of light. 20 Threads. Characters can only possess one Aurora Blessing at a time.
!ZONARI'S MAGIC
BLESSINGS
This is probably a bad idea.
❖ Zonari’s Blessing A blessing from the Forest’s Gargoyle that might be the worst idea you’ve ever had. Zonari will give you a beneficial blessing that might have a severe, random drawback. You may choose one blessing from the following: You may understand and read the Old Tongue (the language the Forest and other deities speak); you may have resistance to one type of damage that excludes Corruption (e.g. slashing, blunt-force, fire, etc); or you may gain protection from mental effects such as illusions or mind-control. Drawbacks are random, and will be given at the time of blessing redemption. The drawback received will depend on the character’s CR with Zonari, if any. The blessing and its drawbacks can be removed at any time by asking Zonari on NPC Contact, free of charge. 5 Threads. Limit of 1 per month.
!BUILDINGS & CONSTRUCTION
For buildings you want to build, or buildings you want to expand. Please note that locations not in the "player locations" list on our page are exempt from expansion purchases; if you are paying to expand a building another player currently owns, the other player must confirm with us by leaving a comment under yours saying they confirm the purchase.
❖ Complete building. Complete a building how you like- be it a home, a restaurant, a clinic or something else. 10 Threads. Limited to one per character, total.
❖ Building expansion. Add a maximum of two new rooms to a player-purchased building. Mysteriously, the building in question doesn’t seem to change size, but the additional room(s) are to your exact specifications. 5 Threads. Limit of 1 per month.
!CANON UPDATES & MEMORY REGAINS
As it says on the tin.
❖ Canon updates are not given out by either the Trader or Shopkeeper. They will involve the character in question going to sleep and dreaming, and then waking up with the new memory; if the canon update involves a physical change at all, they will instead be compelled to walk directly into the fog and will disappear for several in-game hours. 10 threads.
❖ A memory. A memory from your past life in the Grove. Please specify what “type” of memory you’d like, i.e. a childhood memory, a plot-relevant memory, a memory about a person, etc. 10 Threads. Limit of 1 per month.
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