![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Corruption, Draconic Blessings, and Magic
Though some may come to the woods with powers of their own, those who don't - or who may find their own to be lacking - have their own ways of embracing what nature provides, for a price and a trade with the second merchant. Or, perhaps you decided to listen to the allure of the forest.
Or maybe you earned it's wrath instead.
!CORRUPTION
TRIGGER WARNING FOR SUPERNATURAL PARASITISM, HEALTH FAILURE, MUTATIONS
Corruption happens when the Woods takes an interest - for good or ill - in you. It can manifest in a number of ways, always starting small. The cure for corruption hasn't been discovered in-game yet. The following entry will contain parasite-based body horror.
Low level corruption can manifest through a root, vine, leaf or flower growing off of you or something belonging to you - though items being corrupted doesn't mean that you yourself are just yet, it does increase a certain risk level in using them. This piece of plant can be used to punish you, primarily in that it will squeeze tightly to halt or control movement, at best. Removing the plant part does not remove the corruption, it's just now inside of your body- whether it stays dormant or begins growing from within depends, as do the effects of the corruption. We will personally work with you to find a level of corruption that's both fun to play up and avoids touching any subjects you wish to avoid.
As the corruption worsens, plants will grow or manifest along the outside of your body, almost like a twisted cottagecore aesthetic - vine or flower 'jewelry' that's actually attached to the skin that grows stronger within the sunlight and recoils from the rain. These plants can also attach themselves to vital organs to ensure removal of the corruption is even harder, or controlling you from within. In the case of limb loss, the Woods may generously provide a wooden prosthetic, though this grants the Woods greater control of your body. Eventually one's veins may grow visible, green and black and sickly.
Those who are corrupted as punishment will deal with feeling ill and weakened, puppeteered around and dealing with auditory or visual hallucinations, while those who are corrupted out of 'favor' find themselves being controlled into backing the Woods' desires more, with constant whispers of an unhinged adoration playing in their minds.
Both options can lead to plant based magic, though the plants they manifest and control will also look sickly or poisonous. They will also have the power to rot things with a touch. Beyond that, Corruption may mutate them wildly in a way that suits the setting- insect, plant or animallike mutations are all fine and can be personally attuned to each character.
Corruption can be cured through Zahliya's purging flames (they will not harm the person but it's still unpleasant), exposure to rain caused by the Cosmic Serpent's flight and abated by love... but not cured entirely.
!DRACONIC BLESSINGS
As of the second winter within the Grove, young dragons live alongside the residents now. Though they are young, they are able to grant blessings to those who wish it. To gain a blessing, characters must contact the hatchlings and ask for their blessing of choice. This must be threaded on the npc contact page, but it does not have to be a long thread.
Players may select up to two per character, and while the blessings are largely cosmetic, but they are also permanent. Also keep in mind that Corrupted characters cannot get blessings while they are corrupted.
SCALES AND HORNS: Characters may take on the blessing of strength, which gives them a slight strength and durability boost and speckles them with scales and horns in a style of your choice. Scales must be in patches, as it is not a full transformation.
WINGS: With the blessing of flight, characters may have functional dragon wings with an aesthetic of your choosing, powerful enough to carry them.
TAIL: With the blessing of balance, characters may gain a dragon tail, as prehensile as you want to play, in an aesthetic of your choosing.
EYES: With the blessing of sight, characters may gain dragon eyes which will enhance their vision to see farther and with more accuracy, as well as being to see in the dark unless noted otherwise in an event.
Alongside the blessings, minor cosmetic changes with no benefit may also follow: hair changes, fangs or sharp teeth, sharper nails are allowed, but they literally only look pretty.
!MAGIC
A force that has always existed in this realm with the Celestial Magics overseeing all other branches. Unfortunately, this has not yet been unlocked. Please check again in the future.